Steal A Tree Garden Maps
Every garden on the map: which gnome guards it, what saplings it holds, and the Steps you need to finish the carry.
Steal A Tree gardens are the rooms of the game. Each one sits behind a gnome, holds a set of sapling types, and requires a minimum speed to clear cleanly. No two gardens are the same. Knowing which garden is which — before you sprint in — is the difference between a juice run and a dropped 1-in-1,000,000 tree in the open lane.
This page maps what the community has confirmed about each garden: gnome type, roughly which fruit tiers appear there, and the speed gate you need before the carry becomes reliable. Juice Society has not published a visual atlas, so this page is built from live server observation, not from a leaked dev document.
Pair it with how to steal for the chase mechanics, treadmill speed for the speed gate math, and fruit types for what you are actually carrying home.
How gardens are organized
Gardens are not numbered levels. They are spatial zones on the shared map, each with its own gnome variant, sapling pool, and carry distance. The speed gate is the real gate: if your Steps cannot beat the gnome home, you drop the sapling, and the garden is not yours yet.
A few patterns hold across gardens:
- Closer gardens tend to have more common cube-fruit saplings. The starter garden is the closest and the easiest.
- Farther gardens tend to have gallery fruit types (banana, grape, apple, orange, strawberry, watermelon, pineapple) and a longer carry home.
- Event gardens (candy gnome, ice-cream gnome, or any garden that gets a limited hat) still require the same speed gate as their base version — the hat does not lower the tag speed.
- Crystal and rainbow showcases can appear in any garden after you have unlocked them. Their 1-in-1,000,000 rarity is per steal, not per garden.
Starter garden (closest to plot)
- Gnome: standard garden gnome
- Saplings: common cube-fruit saplings (glowing cubes of fruit)
- Carry distance: very short — the sprint home is almost direct
- Speed gate: starter Steps. If you have not trained the treadmill yet, this is your starting point.
- What to steal: as many cubes as you can carry. These teach the tag-and-drop without costing you a rare.
This garden is where you run your first juice loop. Steal cubes, plant them, juice banana or apple, upgrade the rusty vat, then hit the treadmill.
Early garden (second ring)
- Gnome: standard garden gnome, slightly more alert
- Saplings: common cubes plus occasional early gallery fruit saplings (banana, grape, apple)
- Carry distance: moderate — a few turns to the plot
- Speed gate: a short treadmill session. Iron Treadmill is not required, but one full treadmill block should be enough.
- What to steal: gallery fruit you have not yet Index-claimed, plus extra cubes for volume.
This is where you spend most of your early juice phase. The fruit types page names the seven known gallery inputs you should expect here.
Mid garden (third ring)
- Gnome: standard garden gnome with faster close distance
- Saplings: grape, strawberry, orange, sometimes watermelon or pineapple
- Carry distance: longer. A direct path home is required; weaving costs tag time.
- Speed gate: Iron Treadmill or equivalent. You need real Steps before this garden is a juice run and not a coin flip.
- What to steal: mid-tier gallery fruit, especially if you have not yet Index-claimed strawberry or watermelon.
The treadmill guide covers why Iron Treadmill is the lock before this garden opens. Do not bring a crystal tree here on starter Steps.
Late garden (outer ring)
- Gnome: faster standard gnome, or event gnome during limited windows
- Saplings: watermelon, pineapple, and — if you have unlocked them — crystal or rainbow showcases
- Carry distance: long. The path home is exposed.
- Speed gate: solid Iron Treadmill plus a speed Trail. If a speed pet is available and affordable, this is the loadout to consider.
- What to steal: late-gallery fruit for Index completion. Crystal or rainbow trees are carry goals, not starter steals.
The rule of three applies here more than anywhere: if you cannot steal a common cube from this garden three times without a tag, you do not enter for a crystal. Walk away, train, come back.
Event gardens (candy / ice-cream gnomes)
Event gnomes appear in official gallery art and in weekend patch windows. During those windows, the garden they stand in changes in two ways:
- The sapling they guard may include a limited or event-themed variant.
- The gnome uses a different visual (candy hat, ice-cream hat) but the tag mechanics are the same.
The speed gate is unchanged. An event gnome with a candy hat still closes distance at the same rate as the standard gnome in the same garden. If your Steps beat the standard version, you beat the event version. If they do not, you drop the event sapling in the lane and someone else picks it up.
Weekend patch notes are where event garden timing belongs. This page notes the pattern so you do not treat a candy hat as a free loot signal.
How to read a garden before you enter
Three questions before the sprint:
- What gnome? Standard garden gnome, or event variant. If it has a costume, the tag still works the same way.
- What saplings? Common cubes, early gallery, mid-gallery, or late-gallery. If you cannot name the fruit type, check the client before you grab.
- Can I finish the carry? Rule of three: three clean common steals from this garden means the speed gate is passed. One drop means keep training.
If the answer to (3) is no, do not enter. Steal from a closer garden. The speed planner exists so you stop guessing from a thumbnail and start knowing from Steps.
Garden maps and the Index
Every fruit type you steal and juice from a garden should be claimed in the Index. The Index is the live catalog. If a weekend patch adds a new garden or a new gnome variant, the Index is your patch note — not a social media screenshot.
A garden map you screenshot on Monday can be wrong by Saturday if Juice Society added a new gnome or moved a garden boundary. Trust the live Index. Trust the treadmill.
What this page will not claim
It will not list every garden by number with a fixed drop table. Gardens can shift after updates. Sapling pools can change. The speed gate is the honest constant because it is measured in your Steps, not in a thumbnail.
Use this page to know what you are walking into. Use how to steal to know what to do when you get there. Use the treadmill to earn the speed that makes both pages irrelevant.
Frequently Asked Questions
Quick answers Steal A Tree players ask after every weekend patch.
How many gardens does Steal A Tree have?
The community recognizes at least four spatial zones: starter (closest), early (second ring), mid (third ring), and late (outer ring). Weekend patches can add event gardens. Trust the live Index over a fixed count.
Do event candy gnomes have a different speed gate?
No. They use the same tag mechanics as the standard gnome in that garden. The candy hat is cosmetic. If your Steps beat the standard version, you beat the event version.
Where do crystal and rainbow trees appear?
They can appear in any garden after unlocking. Their 1-in-1,000,000 rarity means you will not find them on a schedule. Apply the rule of three before attempting any carry for one.
Should I use a Trail before entering a mid garden?
Only after Iron Treadmill is owned. Trails multiply speed you already trained. Enter a mid garden on Iron Treadmill Steps first, then add a Trail if the carry still fails.
Can other players affect my garden run?
Yes. Six players share the map. Another player mid-steal in the same garden creates collision. Wait for a clear gnome. Do not assume the garden is yours just because you entered first.
Do garden maps change after weekend patches?
Gardens, gnome variants, and sapling pools can shift. The speed gate is the honest constant. Re-check with a common cube after any Saturday or Sunday update.